|
Fonctions |
void | initdirs () |
void | initsdl () |
int | childfilter (const SDL_Event *event) |
int | filter (const SDL_Event *event) |
void | initchildfilter () |
void | initfilter () |
static SDL_Cursor * | init_system_cursor (const char *image[]) |
void | initcursor () |
void | loadimages () |
void | initfonts () |
void | initarmies () |
Variables |
mode | game_mode |
bool | DEBUGG |
char | LOCDIR [LSL] |
char | PRGDIR [LSL] |
char | DATDIR [LSL] |
char | IMGDIR [LSL] |
char | SNDDIR [LSL] |
char | FNTDIR [LSL] |
char | HOMDIR [LSL] |
SDL_Rect | r_bg = {0,0,799,599} |
SDL_Rect | r_logo_i = {0,0,299,69} |
SDL_Rect | r_logo_o = {250,5,299,69} |
SDL_Rect | r_caze_i = {0,0,48,48} |
SDL_Rect | r_board_i = {0,0,490,490} |
SDL_Rect | r_board_o = {20,83,490,490} |
SDL_Rect | r_camp_i = {0,0,245,392} |
SDL_Rect | r_camp_o = {534,83,245,392} |
SDL_Rect | r_status = {0,580,799,19} |
SDL_Surface * | screen |
SDL_Surface * | screenbak |
SDL_Surface * | s_bg |
SDL_Surface * | s_button |
SDL_Surface * | s_logo |
SDL_Surface * | s_about |
SDL_Surface * | s_board |
SDL_Surface * | s_board_grid |
SDL_Surface * | s_piece |
SDL_Surface * | s_armies |
SDL_Surface * | s_camp |
SDL_Surface * | s_camp_grid |
SDL_Surface * | s_test |
Uint32 | rmask |
Uint32 | gmask |
Uint32 | bmask |
Uint32 | amask |
SoFont * | font |
SoFont * | sfont |
bool | opt_doublebuffering |
bool | opt_fullscreen |
bool | opt_nowindow |
char * | _name [SSL] = {_("Flag"), _("Marshal"), _("General"), _("Colonel"), _("Major"), _("Captain"), _("Lieutenant"), _("Sergeant"), _("Miner"), _("Scout"), _("Spy"), _("Bomb"), _("Unknown")} |
int | _power [12] = {0,10,9,8,7,6,5,4,3,2,1,11} |
piece * | army [82] |
caze | board_array [10 *10] |
caze | camp_array [5 *8] |
caze | cimetery_array [5 *8] |
field | board |
field | camp |
static const char * | arrow [] |